

Those achievements are the hardest to obtain achievements in the game. The game has multiple achievements that are based on solo play. PoE is a party based game, even if it allows solo play.Ī class should not be assessed based only on its ability to solo. İlk olarak smilehigh tarafından gönderildi:Only 0,3% of players completed the game in solo mode. It caters to very specific subgroup of people who value achievements. Not to argue with you, but while the fight is mandatory for "The Ultimate", the achievement itself is not mandatory for players. And usually those videos feature sections where the character gets into trouble and only survives out of sheer luck and because of gulping potions. Most of the time, if people show off "PotD solo builds" in a video, they only send into a battle a level 16 character using best equipment. Here's a video I once linked about someone using a rogue: Lots of kiting and healing may be required. And depending on class, the fight isn't trivial. And by the time you're able to do it solo its rewards may be considered negligible too as at this point you can win every fight in the game without them.The fight is mandatory if going for the mentioned "The Ultimate" achievement. İlk olarak smilehigh tarafından gönderildi:There is no need to do the bog dragon fight either, it's optional. In other words don't brag about killing dragons if you can't beat the boars when you first encounter them. This is by all means viable, but making a universal rating of classes based on it is not clever.

Such gameplay also requires metaknowledge. Yet you have to either ignore half of the early game encounters or kite, split-pull and use other cowardly and tedious tactics to survive. Your rating is based on solo play, max level and late game equipment. And by the time you're able to do it solo its rewards may be considered negligible too as at this point you can win every fight in the game without them. There is no need to do the bog dragon fight either, it's optional. I thought you were talking about difficulty, challenge and "hard fights". There is no need to do every fight right away if you can just skip it. Otherwise, you could just play solo and group would be even easier. İlk olarak Baldurs_Gate_2 tarafından gönderildi:Solo play has to have different strategies. Solo play has to have different strategies. You miss a lot of system complexity and class synergies then. I try to play most party based rpgs solo if i can do it, because the games are just made too easy for groups. It's a party based game in the mind of the developers. It's only a party based game in the mind of casual players. (Though depending on circumstances some fights maybe easier in solo play as you don't have to worry about the AoE damage for your party members) Would love to see a video of how your #1 wizard performs against the "trash mob" pack of boars in Magran's Fork at level 3-4 on POtD without resorting to split-pulling. The hard fights are the one that count and there you have to perform.

So I think I'll just continue to play the game my way however picky I want.İlk olarak Baldurs_Gate_2 tarafından gönderildi:True, but nobody cares about trash mobs, everybody can kill them. I just wanna play the game my way and asked a question about what classes are in the game as pre-made companions. My primary example is, you can let Eder turn Gilded Vale into a ghost town. Not that the story companions will ever object to your, PLAYER's, choices. Originally posted by D'amarr from Darshiva:Your main character's class will be the same class as one of the story companions anyway. Some more ancient CRPGs featured prebuilt adventurers that could be hired as mercenary type companions. Afterwards, they are soulless, lifeless robots that only do what you, PLAYER, command them to do. Same with the other story companions.Īlso, hiring adventurers at an inn is one of the most non-immersive things anyway, since it is you, PLAYER, who decides about their race, sex, cultural background, class and other base traits. It might be that you won't like the story companion paladin because of varying reasons. As a last resort, every inn keeper offers retraining companions. Actually, they can be very different and fill different roles, too. Nothing mandates that two paladins will be exactly the same. Your main character's class will be the same class as one of the story companions anyway.
